Genei Ibun Roku #FE Debuts with Poor Sales in Japan with 23k Copies Sold

Genei Ibun Roku #FE Sales
Share:Tweet about this on TwitterShare on FacebookShare on Google+Share on TumblrShare on Reddit

Genei Ibun Roku #FE launched in Japan last week on December 26, 2015, and sales tracker Famitsu indicates that the game had poor opening sales with only 23,806 copies sold so far. This follows the previous report of the low sell through rate at Japanese store Pao.

Fire Emblem Opening Sales Comparison

Here’s a comparison to the Japanese opening sales (followed by lifetime sales) of recent Fire Emblem games tracked by Media Create and Famitsu.

  1. [3DS] Fire Emblem Fates: Birthright / Conquest (Nintendo) {2015-06-25} — 353,201 / 536,121 [Famitsu Tracker Data]
  2. [3DS] Fire Emblem: Awakening (Nintendo) {2012-04-19} — 242,600 / 481,865
  3. [NDS] Fire Emblem: Shadow Dragon (Nintendo) {2008-08-07} — 147,704 / 252,309 [Famitsu Tracker Data]
  4. [WII] Fire Emblem: Radiant Dawn (Nintendo) {2007-02-22} — 73,337 / 171,924 [Famitsu Tracker Data]
  5. [WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806 / NEW [Famitsu Tracker Data]
Fire Emblem Fates

Fire Emblem Fates

Shin Megami Tensei Opening Sales Comparison

Here’s a comparison to the Japanese opening sales (followed by lifetime sales) of recent Shin Megami Tensei games tracked by Media Create and Famitsu.

  1. [3DS] Shin Megami Tensei IV (Atlus) {2013-05-23} — 188,562 / 262,150
  2. [PS2] Shin Megami Tensei III: Nocturne (Atlus) {2003-02-20} — 151,203 / 245,520 [Famitsu Tracker Data]
  3. [NDS] Shin Megami Tensei: Strange Journey (Atlus) {2009-10-08} — 91,000 / 136,149 [Famitsu Tracker Data]
  4. [PS2] Shin Megami Tensei III: Nocturne Maniax (Atlus) {2004-01-29} — 40,907 / 77,791 [Famitsu Tracker Data]
  5. [WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806 / NEW [Famitsu Tracker Data]
Shin Megami Tensei IV Header

Shin Megami Tensei IV

Persona 3/4 Opening Sales Comparison

Here’s a comparison to the Japanese opening sales (followed by lifetime sales) of recent Persona 3/4 games tracked by Media Create and Famitsu.

  1. [PS2] Persona 4 (Atlus) {2008-07-10} — 211,967 / 294,214 [Famitsu Tracker Data]
  2. [PSV] Persona 4 Golden (Atlus) {2012-06-14} — 137,076 / 329,050
  3. [PS2] Persona 3 (Atlus) {2006-07-13} — 127,472 / 210,319 [Famitsu Tracker Data]
  4. [PSP] Persona 3 Portable (Atlus) {2009-11-01} – 108,343 / 208,877 [Famitsu Tracker Data]
  5. [PS2] Persona 3 FES (Atlus) {2007-04-19} — 105,099 / 165,471 [Famitsu Tracker Data]
  6. [WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806 / NEW [Famitsu Tracker Data]

For more Persona sales data information and comparisons, check out the graphic created for total Japanese sales of the series as of March 2015.

Persona 4

Persona 4

Megaten Opening Sales Comparison

Here’s a comparison to the Japanese opening sales (followed by lifetime sales) of debuts in the Megaten series tracked by Famitsu.

  1. [SAT] Shin Megami Tensei: Devil Summoner (Atlus) {1995-12-25} – 264,822 / 355,656
  2. [PS1] Shin Megami Tensei: Persona (Atlus) {1996-09-20} – 201,147 / 391,556
  3. [PS2] Shin Megami Tensei: Digital Devil Saga (Atlus) {2004-07-15} – 93,499 / 153,421
  4. [NDS] Shin Megami Tensei: Devil Survivor (Atlus) {2009-01-15} – 56,689 / 106,997
  5. [SDC] Maken X (Atlus) {1999-11-25} – 51,613 / 70,824
  6. [WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806 / NEW
Shin Megami Tensei: Devil Summoner

Shin Megami Tensei: Devil Summoner

Nintendo Wii U Opening Sales Comparison

Here’s a comparison to the Japanese opening sales (followed by lifetime sales) of recent, notable Wii U games in terms of relative sales tracked by Media Create and Famitsu.

  1. [WIU] Xenoblade Chronicles X (Nintendo) {2015.04.29} – 85,586
  2. [WIU] Bayonetta 2 (Nintendo) {2014-09-20} – 38,828
  3. [WIU] Captain Toad: Treasure Tracker (Nintendo) {2014.11.13} – 28,025
  4. [WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806
  5. [WIU] The Wonderful 101 (Nintendo) {2013.08.24} – 5,258
Xenoblade Chronicles X

Xenoblade Chronicles X

This Week’s Software Sales (Famitsu)

The top selling games in Japan from December 21 to December 27, 2015, via Famitsu.

  1. [3DS] Monster Strike (Mixi) {2015-12-17} – 211,441 / 636,709
  2. [3DS] Monster Hunter X (Capcom) {2015-11-28} – 174,061 / 2,441,977
  3. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad (Level 5) {2015-07-11} – 104,670 / 1,965,202
  4. [WIU] Splatoon (Nintendo) {2015-05-28} – 98,096 / 1,064,897
  5. [WIU] Super Mario Maker (Nintendo) {2015-09-10} – 97,281 / 674,194
  6. [PSV] Mobile Suit Gundam Extreme Vs-Force (Bandai Namco Games) {2015-12-24} – 69,985 / NEW
  7. [3DS] Animal Crossing: Happy Home Designer (Nintendo) {2015-07-30} – 60,393 / 1,282,880
  8. [3DS] Mario & Luigi: Paper Jam (Nintendo) {2015-12-03} – 55,583 / 174,674
  9. [PSV] Minecraft: PlayStation Vita Edition (Sony Computer Entertainment) {2015-03-19} – 47,249 / 478,478
  10. [3DS] Rhythm Heaven: The Best+ (Nintendo) {2015-06-11} – 46,645 / 607,343
  11. [3DS] Disney Magic World 2: My Happy Life (Bandai Namco Games) {2015-11-05} – 44,355 / 247,617
  12. [PS4] Fallout 4 (Bethesda Softworks) {2015-12-17} – 28,268 / 149,367
  13. [WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806 / NEW
  14. [3DS] Medarot 9: Kabuto Ver. / Kuwagata Ver. (Rocket Company) {2015-12-24} – 21,735 / NEW
  15. [3DS] Sumikko Gurashi: Omise Hajimerundesu (Nippon Columbia) {2015-11-19} – 19,944 / 80,617
  16. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} – 12,226 / 2.492,693
  17. [3DS] Super Run For Money Tousouchuu Atsumare! Saikyou no Tousou Monotachi (Bandai Namco Games) {2015.07.09} (¥5.119) – 11,655 / 97,576
  18. [3DS] The Legend of Zelda: TriForce Heroes (Nintendo) {2015.10.22} – 11,591 / 141,525
  19. [PS3] TV Anime [email protected]: Cinderella Girls G4U! Pack Vol.7 (Bandai Namco Games) {2015.12.23} – 10,659 / NEW
  20. [WIU] Animal Crossing: amiibo Festival (Nintendo) {2015.11.21} –10,540 / 43,490
Monster Strike

Monster Strike

This week’s Famitsu sales figures were tracked from December 21 to December 27, with Genei Ibun Roku #FE selling 23,806 units during the first two days of its release in Japan.

Famitsu indicates that the overall sell through rate was from 40% to 60%, indicating low initial shipment numbers for the game when considering the amount of copies sold.

Genei Ibun Roku #FE (translated as Illusory Revelations #FE and previously known as Shin Megami Tensei X Fire Emblem) was released on December 26, 2015 in Japan for the Wii U. It will release in North America in 2016.

— Famitsu

  • マーク ☠

    This is a lot of information! Thank you for putting all of this together in one place!

  • Nekko Blue

    Getting ready for the hate comments to flood in… XD

  • Noir

    good.

    • Luna Kazemaru

      yeah because its good for actual good games to do bad (which the game is actually good) what a shit line of thinking and immature

      • Noir

        This a good game ? ( Funny )

        • Luna Kazemaru

          seeing as how a number of people who I know have it adding to the fact that its gotten a good word of mouth regardless and I have seen the game in action yeah willing to say its good. Tho keep up with that uninformed hate tho ;3

          • JoeSislack

            “seeing as how a number of people who I know have it”

            Oh good, I am sure all 5 of those sales will make this game a success :3

          • Luna Kazemaru

            Oh how cute I love shit post like this :3. Atleast try abit harder there son

          • Seems the game just sucks.

          • マーク ☠

            plain n’ simple

          • Noir

            you mean 3 people ? Because Japan Knows this game sucks :3
            ( But yeah have fun with your Idol game I’m sure the game was such a big success in japan……oh wait )

          • LightSong

            It’s a good game, I would order a Wii U just to play it, It’s a nice series to start off on it’s own instead of being lumped with FE and SMT

            I see FE being like Servants like in FATE/Stay night
            While the SMT offered the dungeon and roaming. The amount of world creation has been upped by a lot, which probably would did help Persona 5 develop a lot better with increased number of people in the city

    • Chris Cline

      Maybe now they’ll realize you can’t name the game SMT x FE and have it be a J pop demon summoning game. I’m sure the game is probably still good but it’s not what we as fans of both series’ wanted or expected it honestly looks more like Persona x SMT with a drop of FE.

      • マーク ☠

        What Demons? You mean the shops?

        • Chris Cline

          I mean how the FE characters they summon are sort of taking the place of normal demon summons from SMT

      • Noir

        this shit not like Persona https://youtu.be/2WkpauktDvk
        this shit is some J pop bullshit that happy go lucky

        • LightSong

          Cause it’s not suppose to be Persona to start with… Even the name isn’t called SMTxFE….
          It’s trying to do it’s own thing, though there are new things in gameplay that they are experimenting, like how character responses to be more realistic rather than a burdened AI, you should see the game play

          I say it’s a solid game

          • Noir

            Don’t care, I don’t like idol weeb shit ( I love anime But not like this ) I’m really happy it failed, like dimka said, They went against the fans and shot themselves in the foot.
            ( sells are evidence enough to prove that )

          • Höckernase

            you need mooore bloooood or what?… oh man…

          • Kassandra Bonilla

            weeb shit? It’s Japanese. That’s a stupid comment like most of your commentary. Good god, I dislike people against innovation.

          • マーク ☠

            Oh yeah, nobody knew this was a Japanese game. So all Japanese people are idol worshipping otaku right? The very innovative and original Idol game concept what a progressive revolution.

          • Kassandra Bonilla

            So you don’t know what a verb is then? I didn’t generalize and say that they were all idol worshipping but it’s pop culture and I don’t see what’s wrong with it. And by innovation, I meant that they didn’t just use fire emblem/SMT characters in either game niches. They made something different than their norm.

          • マーク ☠

            Hmm, I guess, if you’re into that sort of thing. Seems like they were trying to cash in on some of that pop culture, rather than really make something new.

          • Kassandra Bonilla

            Why is it to cash in? It’s a unique step for them and in general when it comes to RPG style games. There aren’t many of the same style games out there. It’s new for them and I doubt there has been any game like it from what I’ve seen.

        • Chris Cline

          Haven’t played P3 yet but man thats pretty dark which is what I expected from from this crossover

  • Man I think it is really stupid all the hate this game is getting. It was reviewed well by Famitsu, but just because it isn’t what everyone expected to see when they saw the words “SMTxFE” doesn’t mean that it is a bad game at all. I am still super excited to play it, regardless of whatever people want it to be. It looks good in it’s own way.

    • Expressionless

      It’s basically another one of those kind of games that may have done better if it were it’s own thing instead making it part of a renowned series.

      • マーク ☠

        *2 renowned series, making it twice as bad.

    • randominternetperson

      This post is stupid. Why do you think companies do collaborations? To please their fans. This game took two series and made something so different that even fans of the series cannot recognize it.

      • Nekko Blue

        Instead of always looking at it from a crossover stand-point, how about we look at it from an actual gameplay perspective? Its idol concept is very original compared to most normal RPGs nowadays, and the combat looks really nice. It’s a very well-made game, through and through. People shouldn’t be blinded with anger and actually give the game a fair shot.

        • Noir

          Idol concept is pretty dumb and I’m glad it failed, a Person once told me something can be super original, But! it doesn’t mean the sells will reflect that.

          • Nekko Blue

            The reason the sales are bad is because it was released on the Wii U. Seriously, there’s a reason why the sales on this game are so close to a great game like Bayonetta 2’s sales. She’s even in Smash now, due to how many people gave the series a chance.

  • GSADJ dgsggr

    Wii U games just don’t sell.i mean this game is 15k away from Bayonetta 2 (being just 4 days in released).Still buying it but such a shame :( really want a sequel if its as good as people say

  • Eh.

  • JoeSislack

    There were some people saying some rinky dink store they never heard of didn’t mean jack squat in terms of actual sales data. Well here we go, actual sales data.

    But hey, at least it beat out the wonderful 101 right?

    • マーク ☠

      ww

  • Nikola LeBel

    I hope these numbers won’t hurt localization. I plan on purchasing the game even though I don’t own a Wii U.

    • Valwin Mediaz

      what ?

    • マーク ☠

      Do you plan to play the game without a wiiu? ww

      • Nikola LeBel

        I’ll probably have to play it at my friend’s house, but I mostly want to buy it to show support until I purchase a Wii U for myself as well. :)

  • DeadLineDance

    Strange Journey was considered a commercial failure by Atlus, and they haven’t done a properly dark and mature SMT game like it since. It was also one of Kaneko’s last games, probably because it wasn’t received all that well.
    It sold more than three times as many copies in its first week than Hashtag FE.
    We’ll have to see lifetime sales, as we can argue that SJ was riding the SMT brand on release week, and that word of mouth spread and killed further sales. Still… I hope Atlus is listening.

  • Venoct

    This game was so weeby even the Japanese didn’t want it.

  • Davy

    Splendid.

  • Warren Kei Snow

    This game would have probably done better if they had put it on the PS3 or vita. I know I would have bought it. Putting a game like this on a system that is aimed at kids and zelda fans was not a sound strategy.

    • LightSong

      I would agree with you on that, however doing a project like this would help development of Atlus onto the nintendo stage, because they only hit the mobile DS with those games. With this game as template for projects they can now do all 3 major consoles with source code

      However, i will have to say, There is a lot of love and requirement for the voice actors to do in this game, using motion capture to make this game.

    • Dion Johnson

      kinda cant, with the whole “has freaking Nintendo characters as part of the plot” thing and all…

  • SmileyHatGuy

    I’d be lying if I said that I was interested in this game, but I wasn’t expecting it to sell this badly. I guess the fanbase for idol based games aren’t on the Wii U.

    • マーク ☠

      They just need to add hatsune as dlc and this game will sell as if it were the weeb bible.

  • Valwin Mediaz

    wow what a failure of a game Nintendo been part of it was a dead touch

  • Obbliglol

    This is what happens when you release a really cool trailer too early which then turns out to have nothing to do with the final product. At least Final and P5 are on the horizon, I guess.

    • Valwin Mediaz

      just wait for FE X Shin Megami Arena

    • Firion Hope

      “really cool trailer”

      you mean the less than 30 second pan of pre existing character artwork?

      • Obbliglol

        Yep, it was a neat trailer. What is promised was incredible – seeing some of the oldest characters in the SMT universe (and mah boi DemiFiend) that could be included in a new game? My hype was through the roof. Of course, none of that matters now. In the end, the trailer was nothing like what we actually received (to my knowledge, not one of the SMT characters shown appear in the game, you’d have to ask a Fire Emblem fan for their side of things) so the trailer was either badly rushed, put out when they had no idea what they were doing or just plain dishonest.

        • Firion Hope

          …again it was literally just ripped character art, even I could’ve made that. It’s not even really a trailer, it’s a collaboration announcement/teaser. And yeah if you read the interview a while back neither of them had any idea what it would be like at that point, they just wanted people to know it existed. People read way too much into something that was essentially nothing. I think what we got looks infinitely better than project x zone 2.5

  • Noir

    Anyways Persona 5 and SMT 4 Final is looking much better then this sad piece of garbage game.

    • マーク ☠

      Not even comparable.

    • Obbliglol

      Not sure which one I’m more hyped for, both look fantastic. That music in that anime Final trailer, praise YHWH.

  • DarkMistressSerena

    Its sad looking at these responses oh well ill be picking this up day 0 and enjoying it.
    And i feel give this game to much shit because it isnt what they projected it to be.

  • Nekko Blue

    I understand the salt being that there’s little-to-no SMT and FE in this game, but people should really play the game before jumping to conclusions. This is no Sonic Boom abomination, guys. Seriously, chill the hell down with the salt.

    • Valwin Mediaz

      how about no ?

      • Nekko Blue

        Well hey, I’m not forcing ya. If you want to judge a book by its cover, go right ahead. People nowadays are really going to miss out on hidden gems just because they don’t like what they were given.

        • Valwin Mediaz

          if you to BK you expect then to sell you a whooper not a BigMac

          • LightSong

            It’s seriously a good game though. They provided more depth to it than it actually is through the trailers.

    • マーク ☠

      Too much sympathy.

      • Nekko Blue

        Not really sure what you mean by that. All I’m saying is to give the game a shot, but nope, people are just too ignorant to even do that.

  • revengerofdeath

    Persona x Idolmaster! LoL
    You Reap What You Sow

  • dimka

    Am I supposed to feel bad about this? The game was initially hyped up to be something it didn’t end up as in the final product, so why should I be surprised?

    They went against the fans and shot themselves in the foot. Good. Hope they learned their lesson.

    • Noir

      Best comment I seen, Could’t have said it any batter myself. ( legit truth right here)

    • Obbliglol

      100% agree. Regardless of how the game plays (I hear it’s not amazing, but alright), it’s not anything like what was initially shown and there’s 0% SMT in it and about 15% FE from what I can see. No shit it wasn’t going to sell to either fanbase. I can still remember my reaction when I saw the official gameplay reveal, thought they’d uploaded to wrong video lol.

      • マーク ☠

        Yeah, and they uploaded the video on April 1st, I was seriously convinced Atlus was pulling a Joakim Mogren.

    • John Diamond

      I don’t even mind them being models. the game just looks like something Compile Heart would’ve made. the designs too.

      I might get it anyways. but i’m not so sure

    • Jarvis Miiverse

      Can you explain me where they went against the fans? I played smt4, persona3, digital devil saga, personaQ and Fire emblem on wii.

      If you would open your Eyes just a little you would see why this is an SMTxFE crossover.

      You have the combat fused from SMTxFE with the weaknisses and combo attacks.
      You caracter learns skills the same way in smt4 ( when a demon or in this case a mirage learns a skill, it can give it to you)

      You have your free roaming in the city and hanging out with your teammates after dungeons like in persona 3 and 4.

      Is it just the artistic style that bothers most of the people?
      I think this does not mean that this is a horrible game just because you think it may be too much weeabo crap.

      I mean come on you guys, you basically got PersonaxSMTxFE and still complain?

      Just buy the game physical than, play it for a day and then trade it in if you really dont like it, but please play it first for yourself befor you judge.
      Dont form your opinions on other people opinions.

      • Chaos Dirge

        Its too much Persona, not enough SMT or FE. For one thing…. The whole topic about the entertainment industry in Japan, its been done to death it really has, stuff like “memememe” insulting and highlighting the problems with the industry, its japans hit topic and quite honestly gamers are sick of it. The plot is a typical magical girl plot with little to no explanation for how it works and its just not something people of either series were interested in. I wanted to see Dark Wizards fighting with Black frost, I wanted to see a complex plot about God and the Dark dragon using each other to further their own goals with the devil trying to manipulate the entire even to his advantage. If you had played Nocturne, devil survivor, digital devil saga, or the detective games you would know there is a whole lot more to the series than the freaking modernization the recent games have been through, thats why people don’t like it. We didn’t want a persona game, we wanted a game that took the complex feeling of war that’s been highlighted in the Fates games, colorful characters, and for the series to have mascots from both franchises crossing over to defy destiny, work for a brighter tomorrow or be consumed by it. If you think that this game is a positive note for either series you aren’t a fan of either.

  • Yazid Groon

    thanks for this great news because this game style sucks + Wii U sucks

  • Firion Hope

    When you put it next to the other wii u games that really doesn’t look too terrible

  • Magicks

    Wait, it’s only 30 hours of gameplay? That’s… Pretty short compared to the 40~60 hours that I’ve spent on the Persona series, or the usual 80 hours on the Fire Emblem series. (I haven’t played SMT, so I obviously don’t have playtimes for those. )

    • mindathedog

      considering persona kinda forces you to do the side qestes to progress time i dont think that counts (unless you never leveled up a social link)

      • Magicks

        I always thought that gameplay was time spent… Well, playing the game. And obviously, some people are going to spend more time playing the game through things like grinding, but I assumed that when they give this hours, it’s the average that it takes to complete the game.

        Also about Persona. ???? Why wouldn’t social links count for game time. If they make you do it, then it’s part of your playthrough time regardless. (Unless all you do is sleep through those days, but there’s nothing benefiting you for skipping social links in the first place. )

        • mindathedog

          what i ment was that if you dont your not incloding the side quests in this game (witch is littraly a social link that makes backtrack to a dungeon) then it would not be fair to inclode social links. social links can be skiped (like said why would you but you can) just like these side quests. so i think it would be fair counting this as a 60 hour game

          • Magicks

            “So it would be fair counting this as a 60 hour game.” … Wait, but that’s what I wrote in my post. (40~60 hours) I’m confused. @@

          • mindathedog

            I don’t mean persona I meant #FE. #FE should be considered a 60 hour game

          • mindathedog

            Besides they kinda force you to do the side quests. The final boss aka your-normal-skills-and-combos-are-only-dealing-1%-damage. Dou arts (that you get from side quests) are the only way to beat the game. (Unless you want to be playing for hours. Or atlest till tubasa runs out of PP and PP restoring items which cases tubasa to be unable to heal the party)

          • Magicks

            I haven’t played #FE to know how it works out. I’m still waiting for it to be ported over, and even then I’m just going to be borrowing a friend’s WiiU to play it. (One game that I’m interested in does not justify buying the console; I’ve learned this from owning a Wii and having it collect dust for 4 years after Smash.) The final boss sounds like it’s a strange gimmick; it’s either you’re really underleveled that he’s regenerating more than you’re dealing, or that’s just bad design.

          • mindathedog

            no it is not that i am under leveled.it is programed so that only those actually do significant damage. i have never actually seen someone attempt it without completing them so i don’t know if they stop you until you do. they are easy to pull of at that point so i guess it was to make it epic? you know because they are the flashiest attacks. anyway if it the case it is because of what happens in the epilogue and how it dose not make scenes if you dont compleat them

        • マーク ☠

          I don’t know about you guys, but I spent 300 hours playing P3. (not counting naps with the game still running.)

          • Magicks

            P3 remains incomplete; I haven’t played it in awhile, and I’ve just been having other games that I’m currently playing. (MMOs are bad addictions.) P4 I clocked around 80h first playthrough, and PQ (although supposedly not a main series game) was clocked around roughly the same time as well.

  • kaisergali

    seeing those wonderful 101 numbers is so sad. an amazing game getting the okamii treatment. That’s why game sales aren’t exactly a show in a game’s quality.

  • Kevin Chan

    The butthurt is strong in these comments. The haters realize Famitsu gave the game a 34/40. You know what other JRPG got a 34/40 and all the other experts (IGN, Gametrailers, etc…) agree is a really good game, Xenoblade Chronicles X. I’m only sad that people won’t give the game a chance to stand or fall on its own merits. The main story may only be around 30 hours but I’ve heard that’s only if you do the bare minimum. It’s supposed to have 60+ hours of content in side missions and character development missions. I see no problem with content. The animation looks beautiful and from what I’ve seen of GameXplain’s previews there is a lot of depth to the combat and character customization. As a Fire Emblem fan who has played a few SMT and Persona games, I’m fully willing to give the game a chance and everything I’ve seen so far points at a solid RPG experience. I’m not hurt over this being the SMT X FE crossover. It could be absolutely amazing like a certain Disney crossover with Final Fantasy characters that plays nothing like Final Fantasy.

    • Noir

      That cute what your saying, doesn’t change the fact the game sold like ass,
      ( plus I heard the plot in this game is super generic even for atlus standards ) all you doing is protecting a horse that clearly already dead.
      ( which makes you come off as a sad hipster )

  • DeadLineDance

    Length doesn’t matter if the game is good, even in a JRPG. Chrono Trigger was like 15-20 hours at the longest.
    That said, everything else about this game looks pretty lousy.

    • Jonathan Alexander

      Times have changed sonny :P That shit is unacceptable!!!(Not being serious) but I just expected this game to be bigger.

      • DeadLineDance

        Yeah, well, I expected this game to be SMTxFE, so I guess we’re both disappointed ;)

  • Noir

    just because something is original dose not = good ( i.e huge risk ) I saw a video once on YouTube talking about this.

  • Jarrin Davis

    That’s what the fuck you get Atlus!!!
    Fuck you, and never pull that shit again.

  • JeffDEEplays

    I’m pretty tilted when I see #FE sales numbers being called poor sales when they’re being compared to games sold on the BEST SELLING CONSOLE OF ALL TIMES(PS2).
    Persona 4 on PS2? 300K sales on a Possible 157.68 MILLION PS2 unit. That’s a 2% reach.
    25K out of Wii U 13,27M is ALSO a 2% reach. and 25K was only for the first week, it is well know that #FE sold 33k in japan and more than 100K now across the world.
    While it’s significantly lower than any other Megaten or Persona it’s still the same if not better considering the REACH of the Wii U.
    Now was it a good game? I just completed it as of yesterday with 60 hours of playtime, and I’d say yes. The story was cringy at times, but the game mechanics and the combat was really what made this game good.
    I’m glad I bought this game and consider it one of the best Wii U game currently available.

    P.S. Those maths were made vs Worldwide console sales with what I consider Japan sales numbers provided in this article. Redoing the maths with Worldwide Game sales and Console Sales would only prove my point even further. The TMS#FE numbers are Low because the Wii U sold poorly, all in all in relation with the amount of Wii U sold TMS#FE has the same reach(if not better now) than Persona 4 on PS2.