Persona 3 Portable
Soejima: I like the Female Protagonist in Persona 3 Portable (henceforth P3P). But drawing her and the Male Protagonist at the same time would turn it into a more meta illustration, so I rarely get to draw her even when working on P3-related material.
Also, I remember the female director rejecting my first drafts of the Female Protagonist.
Why were they rejected?
Soejima: She said that only trying to draw a girl that men would find cute would make her a heroine, but not necessarily a protagonist. I suppose I made her too ideal a woman; one that appeals largely to men. So, I read some shoujo manga, and realized that male and female protagonists have similar designs, fundamentally.
Male protagonists seem absent-minded and unapproachable at first, but they’re often designed in a way where they get better and cooler when you look at them properly. If you make the protagonist look like your ideal rather than a representation of yourself, they end up becoming the boyfriend or prince in a shoujo manga, or the heroine in a shounen manga.
I learned that when there’s no space for a character to grow—regardless of their gender—then they can’t become a protagonist because they aren’t relatable.
- Page 1: Introduction & Catherine
- Page 3: Persona 4 & Persona 4 Golden
- Page 4: Persona 4 Arena
- Page 5: Persona Q: Shadow of the Labyrinth
- Page 6: Persona 4 Arena Ultimax
- Page 7: Persona 4: Dancing All Night
- Page 8: Persona 5
- Page 9: Project Re Fantasy & Other
- Page 10: The Artbook Cover
- Page 11: Seeing the World as Flat
- Page 12: Proceeding with the Art Unit
- Page 13: Shigenori Soejima’s Frustrations
- Page 14: A Character Designer’s Happiness
- Page 15: A Way to Put Our Work in the Spotlight