Atlus Reports Net Loss of 904 Million Yen for Fiscal Year Ended March 2019, Strong Packaged Game Sales


Today, Atlus has published its financial statement for the company’s sixth fiscal term under Sega ownership. which ended on March 2019.

The report states that Atlus experienced a 904.1 million yen loss (approximately $8.39 million USD) during its Fiscal Year Ended March 2019. The past fiscal year ranged from April 1, 2018 to March 31, 2019.

According to Atlus, this is not an indication of deteriorating business, but it is due to the amortization of business rights with repayments taking place every fiscal period. This is because of the transfer from Index to Sega Dream (now Atlus), which took place in November 2013.

Atlus states that their sales target for the previous fiscal year were pleasantly exceeded, and that the company greatly contributed to the performance of the Sega Sammy Group.

Atlus reported a net loss of 686 million yen for Fiscal Year Ended March 2018, and net loss of 570 million for Fiscal Year Ended March 2017.

Below is an overview of Atlus’ FY Ended March 2019 report:

Fiscal Year Atlus’ Business progress, Results, and Conditions

The environment surrounding the entertainment content business has become increasingly competitive, with the digital gaming industry consisting of products of high quality and leading IP.

In the field of packaged games, sales expectations are growing in the gaming market, mainly in Europe and the United States, as the current generation of game consoles become more widespread in the video game hardware market. Additionally, game distribution in the PC games market continues to expand, with platforms like Steam.

Fiscal Year Business Overview

Atlus’ 6th fiscal year ranged from April 1, 2018 to March 31, 2019.

During this period of time, the company launched the following packaged game titles and used them for licensing and other businesses. Focusing on these, the company’s performance remained strong:

  • Persona 3: Dancing in Moonlight
  • Persona 5: Dancing in Starlight
  • Etrian Odyssey Nexus
  • Persona Q2: New Cinema Labyrinth
  • Catherine: Full Body
  • 13 Sentinels: Aegis Rim: Music and Art Clips (with 13 Sentinels: Aegis Rim Prologue)

The sales performance was strong, and high praise was given due to the quality of the work. Particularly, in addition to Japan, Atlus exceeded its sales prospects in Europe, the US, and Asia. The ratio for the company’s overseas sales has increased significantly.

For other projects concerning licensing, Atlus points out the Persona 5 the Animation adaptation of 28 episodes and two special episodes. Additionally, the collaborations Atlus has had with leading social game titles, which have been well received.

In line with Atlus’ medium-term business plan, the company is continuing to develop a new organization [i.e. Studio Zero] in order to create and foster new IPs (intellectual property).

Atlus states that as a result of these business endeavors, the company was able to significantly contribute to the Group by far exceeding the individual business target figures.

On the other hand, Atlus recorded losses during the FY period ended March 2019 due to the effect brought by the amortization of business rights with the transfer of operations from Index Co., Ltd. in November 2013 to SEGA Dream Co., Ltd. (the current company). Despite these recorded losses, Atlus emphasizes that it has made a significant contribution in terms of earnings to the Sega Sammy Group’s consolidated financial results.

Atlus’ balance sheet indicates an equity ratio of 90.5% and a current ratio of 592.0%, indicating a high level of financial soundness.

The company concludes that it believes its mission is to continue to develop games that will please its customers, and continue to contribute to the group’s performance.

Atlus 6th Term Financial Statement (Ended March 2019)