Atlus Reports Final Deficit of 570 Million Yen for Their Fiscal Year Ended March 2017

According to Social Game Info, Atlus posted a public notice for their fourth quarter (fiscal year ended March 31, 2017) in the “Official Gazette” today, on June 16th.

The report states that Atlus experienced a 570 million yen (approximately $5.12 million USD) net loss during their fiscal year 2017 (from April 1, 2016 through March 31, 2017).

Company Description

The company is a wholly owned subsidiary of Sega Games and was founded in September 2013 as a digital game business and mobile solution business company.

Atlus is famous for series such as “Shin Megami Tensei,” “Persona,” and “Etrian Odyssey.” During this period, “Persona 5” and “Etrian Odyssey V: Beyond the Myth” were released.

Persona 5 was Atlus’ biggest release during the fiscal year. The game performed exceptionally well in Japan, North America, and in Europe, however the Western sales are not accounted for in Atlus’ financial report, since they relate to fiscal year 2018 (after March 2017).

There is no explanation given for the financial loss in the report, however a notable reason for it could be the launch of a brand new, third creative development studio within Atlus (i.e. Studio Zero) during FY 2017, alongside general plans for company expansion and a large recruitment drive for all internal development studios within Atlus.

Atlus Game Releases During FY 2017

  1. Shin Megami Tensei IV: Apocalypse  in North America (on September 20, 2016) and in Europe (on December 2, 2016).
  2. Odin Sphere Leifthrasir in North America (on June 7, 2016) and in Europe (on June 24, 2016).
  3. Daydreamer: Awakened Edition in North America and Europe on July 12, 2016.
  4. Etrian Odyssey V in Japan (on August 4, 2016).
  5. The King of Fighters XIV in North America (on August 23, 2016).
  6. Persona 5 in Japan (on September 15, 2016) and Asia (on March 23, 2017).

Through Sega Sammy’s “Full Year Results Presentation” for FY Ended March 2017 released on May 15, 2017, it was reported that the company as a whole earned a net profit of 27.6 billion yen, representing a 421% year-over-year increase.

— Social Game Info

  • Edgar

    Those games, anyway, all sold well. So this is weird. Maybe… yeah, that counts costs of expanding the SH and the birth of Studio Zero.


    it is related to the new games that their making which we will see on August 2nd

    • ednice

      August 2nd, what’s happening there?

      • CosmicMask

        They’re having a big live concert. Hopefully there will be an announcement of new Persona games

        • Irving Lee

          Do they have a history of announcing games on concerts?

          • CosmicMask

            No, they don’t. lol
            But that’s what happening on the 2nd of August.

  • Jason Ryer

    Id guess its a part of the new studio and the fact that atlus has no games yet beyond radiant historia PC and deep and the EOMD2 game so its gonna be anther year of this unless those games on 8/2 dropp soon after.

    Also dev costs of SMT HD for switch must be WTF level. Sega wants to upload Yakuza and Persona to steam though so console plus steam drops in the near future.

    • Sos Help

      Persona is not going to Stream i dont know where you’re getting this from

      • Jason Ryer

        Want the link cause its a thing.

        • Sos Help

          post the link

          • Jason Ryer
          • Sos Help

            Sega Europe said this.. until Sega Japan comes out and said anything about PC ports take it with a grain of salt..

          • Jason Ryer

            Explain how Sega Japan is involved in a English localize made by their western branches cause Im lost.If sega EU wants to port to steam they can without need.

          • mimizinthehouse

            WANT to bring to PC and “are bringing” are two different things. They can “want” all they want but that doesn’t mean its going to happen. Don’t get it twisted. Them talking and wanting for it to come is a thing, what isnt a thing is that its coming.

          • Jason Ryer

            I didn’t get it confused read my orginal post. If in the near future this becomes a thing it will be cause of sales.

          • Cypher

            Sales Persona 5 is the most sold out Game in Entire Franchise the game sold 1.5 million the moment it was released to west and we don’t know the digital it could be 500k+ sales the game surely past 2 milion sales as of right now which not one Atlus game managed to do it in life time even more so in like 7 months.

    • Davorbasic

      It’s not coming to steam.Atlus cockblocks sega like it’s a joke

  • Vallen

    The fiscal year with the net loss was prior to P5 launching (development costs were not recovered yet through sales)

    The pre-planning and employee expansion for the new studio required a lot of resources, it’s an investment, now this new studio (asset) will start generating future cash flows.

    It’s fine

    • Edgar

      Nope. Fiscal year 2017 includes Japanese sales too. Cuts out just western sales (fiscal year ends in march and game was released here in april).

      • Phasmatis75

        Western Localization costs money.

        • Irving Lee

          Not a lot, by the state of the localization.

          • Phasmatis75

            Atlus actually found out their game was SJWed up, and went back and ordered them to redo the english script. We finally breathed a sigh of relief when the President of Atlus (I think) said that the game would have zero differences between the English and Japanese versions.

            Got to watch your localizers like hawks.

          • Irving Lee

            What are you on about?

            Nothing to do with SJWs. The localization was just rushed and poorly done. Having played the Japanese version on release, it’s clear that the script was more dramatic and over-the-top than the previous games. Looks like that’s also part of why the localization wasn’t up to par. They had more and harder stuff to work with and not enough time.

          • Phasmatis75

            I also played the game on launch and no it’s script was not that drastically different. In many ways it’s a step back from the level of writing in the previous games. That aside the head of the company announced that there would be no changes after they announced they were rewriting a large portion of the script.

            Right now in localization, culturalization is a big and common thing. Atlus is a company that listens to it’s costumers over SJWs, and know that their costumers wanted a translation not culturalization. The delay was to fix that because they had the money to do so.

            After launch the Japanese developers thanked their American consumers for accepting and enjoying Japanese culture. A lot points that the script was originally culturalized, but then reverted to a tried and true translation. Neir Automata from a different developer had to supervise their localizers like hawks to avoid the same issue.

  • Davorbasic

    Then Persona 5 probably had a medium budget if they weren’t able to recoup the losses with the Japanese release

  • DanSmith

    We need be realist. Atlus is not Square Enix, Nintendo or Capcom and Sega dont help lol.

  • ReaperHugs

    They could help turn this around with a Switch version of Persona 5. ;)

  • Felipe

    Well, I believe (and hope) this loss has already been solved with the P5 Western release. Considering that the loss is of $5.12mi and P5 sold over 6mi copies – let’s take out 0.5mi for the japanese release = 5.5mi -, if each copy of the game costed $1 dollar, the loss would be filled out, already. =D

    • Tyler Batchelor

      where did you get these sales figures from?

      • Felipe

        Oh, my bad. I misread the numbers of an article here, this number represents the whole series sales.

        But still, P5 has sold over 0.5mi in Japan already (it sold more than 0.4mi just in its release, and you can check it here:
        If each copy of these 0.5mi would be sold by $10, it would give a profit of $5mi. So the sales of P5 has already filled out the deficit, for certain.