Atlus Reports Final Deficit of 570 Million Yen for Their Fiscal Year Ended March 2017

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According to Social Game Info, Atlus posted a public notice for their fourth quarter (fiscal year ended March 31, 2017) in the “Official Gazette” today, on June 16th.

The report states that Atlus experienced a 570 million yen (approximately $5.12 million USD) net loss during their fiscal year 2017 (from April 1, 2016 through March 31, 2017).

Company Description

The company is a wholly owned subsidiary of Sega Games and was founded in September 2013 as a digital game business and mobile solution business company.

Atlus is famous for series such as “Shin Megami Tensei,” “Persona,” and “Etrian Odyssey.” During this period, “Persona 5” and “Etrian Odyssey V: Beyond the Myth” were released.

Persona 5 was Atlus’ biggest release during the fiscal year. The game performed exceptionally well in Japan, North America, and in Europe, however the Western sales are not accounted for in Atlus’ financial report, since they relate to fiscal year 2018 (after March 2017).

There is no explanation given for the financial loss in the report, however a notable reason for it could be the launch of a brand new, third creative development studio within Atlus (i.e. Studio Zero) during FY 2017, alongside general plans for company expansion and a large recruitment drive for all internal development studios within Atlus.

Atlus Game Releases During FY 2017

  1. Shin Megami Tensei IV: Apocalypse  in North America (on September 20, 2016) and in Europe (on December 2, 2016).
  2. Odin Sphere Leifthrasir in North America (on June 7, 2016) and in Europe (on June 24, 2016).
  3. Daydreamer: Awakened Edition in North America and Europe on July 12, 2016.
  4. Etrian Odyssey V in Japan (on August 4, 2016).
  5. The King of Fighters XIV in North America (on August 23, 2016).
  6. Persona 5 in Japan (on September 15, 2016) and Asia (on March 23, 2017).

Through Sega Sammy’s “Full Year Results Presentation” for FY Ended March 2017 released on May 15, 2017, it was reported that the company as a whole earned a net profit of 27.6 billion yen, representing a 421% year-over-year increase.

— Social Game Info