
As previously announced, the “Atlus Survey 2022 Special Program” live stream took place today, presenting several results from the worldwide Atlus consumer questionnaire in May 2022.
Below is an overview of the information from the survey that was discussed and presented.
User Statistics
Number of Participants
- Japan: 13,971 respondents
- West: 30,760 respondents
- Total: 44,731
Time Spent
The average time to complete a survey was 50 minutes. Statistics provided taking that into account, the cumulative time spent completing the survey for all respondents was:
- 37,276 hours
- 1,553 days
- 4.26 years
Converting that amount of time into time spent walking around the Earth, that would result in:
- Walking 3.7 times around the globe
Gender Ratio
- Male: 64.0%
- Female: 32.4%
- Other
- Unanswered
Age Range
- 10 – 19: 10.6%
- 20s: 30.6%
- 30s: 37.1%
- 40s: 21.7%
Weekday Gameplay Time
The blue bar represents Atlus consumers, while the pink bar represents general consumers.
About 10% of Atlus users play games for less than 1 hour during weekdays, while 33% of general consumers spend that amount of time.
Around 18% of Atlus consumers spend 3 hours playing games during weekdays, while it’s around 8% for general consumers.
Weekend Gameplay Time
The blue bar represents Atlus consumers, while the pink bar represents general consumers.
About 2% of Atlus users play games for less than 1 hour during weekends, while 18% of general consumers spend that amount of time.
Around 13% of Atlus consumers spend 7 hours playing games during weekends, while it’s around 3% for general consumers.
Game Purchase Frequency
The blue bar represents Atlus consumers, while the pink bar represents general consumers.
About 4% of Atlus users purchase less than one game a year, while 22% of general consumers purchase games at that frequency.
Around 10% of Atlus consumers purchase 2 or more games every month, while that’s the case for only 3% of general consumers.
Money Spent on Merchandise
The blue bar represents Atlus consumers, while the pink bar represents general consumers.
About 26% of Atlus users purchase no merchandise in a year, while 56% of general consumers purchase no merchandise.
Around 19% of Atlus consumers purchase 10k yen of merchandise, while 6% of general consumers spend that much yearly.
Game Results
Elements that make a game feel like an Atlus title
- Interesting and deep story.
- Good non-human character designs (like demons).
- Good music.
- Good human character designs.
- A world setting with a strong occult feeling.
- A world/setting with the feeling of an underground subculture.
- The feel of the difficulty level and game balance.
- A world setting that feels anarchistic / going against common tropes
- Good design of things other than characters, such as user interface.
- Characters that are easy to empathize with and have an appealing personality
First Shin Megami Tensei game users played
- Shin Megami Tensei
- Digital Devil Story: Megami Tensei
- Shin Megami Tensei III: Nocturne
- Shin Megami Tensei: Devil Children (Black Book / Red Book)
- Shin Megami Tensei V / Shin Megami Tensei III: Nocturne HD Remaster
First Persona game users played
- Revelations: Persona (PS1 / Windows)
- Persona 3 Portable (PSP)
- Persona 3 (PS2)
- Persona 5 (PS3 / PS4)
- Persona 4 (PS2)
Games users want a remake of the most
The results are as follows, with the percentage of respondents who voted for those options.
- Persona 3 (P3 / P3FES / P3P) (78.9%)
- Persona 2: Innocent Sin / Persona 2: Eternal Punishment (78.9%)
- Revelations: Persona (76.3%)
- Persona 4 (P4G) (74.8%)
- Devil Summoner: Raidou Kuzunoha series (72.1%)
- Devil Summoner: Soul Hackers (69.5%)
- Shin Megami Tensei IV: Apocalypse (66.7%)
- Shin Megami Tensei IV (65.3%)
- Digital Devil Saga: Avatar Tuner series (62.4%)
- Etrian Odyssey series (58%)
New Merchandise
Shin Megami Tensei Inspired Shirts
In another collaboration with the “Gallery of Hakaba” on Nakano Broadway, several shirts featuring Shin Megami Tensei will be sold there and online from August 25th to September 26th.
Gouma-Den Daiginjo Sake Collaboration
In collaboration with the Sake Tsunagi project, a newly branded sake drink called “Gouma-Den Daiginjo,” after Soul Hackers 2, has been announced for release in August 25th.
Similarly, a Shin Megami Tensei V sake collaboration was previously released.