Catherine: Full Body Dengeki PlayStation Vol. 653 Scans, Developer Comments


Following last week’s 6-page Weekly Famitsu magazine #1516 feature on Catherine: Full Body, Dengeki PlayStation magazine Vol. 653 also includes a feature on the action puzzle platformer remake.

A list of details for new additions and more in Catherine: Full Body can be seen in a previous post.

These scans include comments from producer Katsura Hashino, director Kenichi Gotoh, and character designer Shigenori Soejima.

Katsura Hashino (Producer)

  • Studio Zero was founded to start a new fantasy RPG, so Catherine might appear to have a significantly different genre and world view, but the original game was launched based on the proposal of the diversity Hashino seeks with the mindset, “Will it be fun?” The concept will be boldly updated with Catherine: Full Body, and the seemingly unrelated fantasy RPG is also an initiative with the same intention in the sense that it proposes diversity. That is why Catherine: Full Body was presented as the first game to be released by Studio Zero.
  • Catherine: Full Body is meant to be the definitive version of the game, being more aggressive, more erotic, and more stylish.
  • It will be a while until the game’s release, but Hashino hopes players anticipate it.

Kenichi Gotoh (Director)

  • Whether you liked the bizarre story tackling the subject of an impending marriage and an affair, liked the bizarre and quirky action, or heard about it being a sexy but difficult game, many different people can enjoy Catherine: Full Body.
  • To make sure players will be able to fully enjoy the story until the end, playability has been improved, along with a new mode incorporating new mechanics, and a new attempt at using online. There will be many additions, such as the online battle mode, for the mode’s unexpected excitement overseas.
  • Gotoh will do his best to create a game suitable for Studio Zero’s first released project.

Shigenori Soejima (Character Designer)

  • Soejima was glad that he could make an ambitious work like Catherine with a combination of stimulating sexual visuals and horror elements, so he draws those illustrations all the time.
  • Rin is drawn with a cute concept. Gentle with no feeling of aggression, from the usage of color to her facial expression.
  • The game will be reborn with a more chaotic sense of variety by adding a gentle, feminine character, leading to a more chaotic game that Soejima hopes players look forward to.

Catherine: Full Body is currently in development for the PlayStation 4 and PlayStation Vita, with a Winter 2018 release window in Japan. The game will also be released in the West.