Metaphor: ReFantazio New In-Depth Details on World, Combat, English Screenshots

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Following the latest trailer “The King’s Trial” for the fantasy RPG Metaphor: ReFantazio, Atlus has released detailed information included in the trailer. The details include an in-depth look at the game’s mechanics like the Fast & Squad battle system, Archetypes, as well as the game’s setting.

An Evolution of Turn-Based Combat

Fast & Squad

The “Fast & Squad” battle system allows players to fight in dungeons in a way that has not been possible in turn-based battles to date. ​

​Players can switch between real-time action where they directly attack the enemy when navigating in the dungeon called “Fast”, and the turn-based command battle system called “Squad”.

Fae Sight

Fae Sight is an ability used by the protagonist’s partner, the fairy Gallica. It can be used to analyze one’s surroundings and see enemy danger levels.

By understanding the strength of the monsters that await you in dangerous dungeons, you can choose the way you approach them.

Fast

“Fast” is an effective way to fight a lower-ranked enemy you have already fought before.​

​On the field, you can also use the lock-on function, dash, and evade. If you wipe out enemies with “Fast” while watching out for their attacks, you will be able to explore the dungeon with ease.​

Additionally, since the “Fast” attack style depends on the Archetypes equipped by the player, finding a specific “Fast” fighting style that suits you will also be important in navigating the dungeons.

Squad

Enemies indicated in yellow or red through Gallica’s Fae Sight are monsters that pose a danger to the protagonist. Strong enemies cannot be defeated through “Fast” battle, so it’s necessary to shift to the “Squad” command battle.​

​Continuing to attack these enemies with “Fast” allows you to stun them and start a turn-based battle with an advantage.

Turn-Based Battle

In this game, turn-based battles can be fought by configuring a party of up to four people.​

​The number of members in your party will increase to seven as the story progresses, making it possible to create a variety of party configurations that fully utilize each character’s individuality.​

​While fighting in turn-based mode usually involves selecting actions from multiple commands, in this game, commands can be selected with the touch of a button, allowing the battle to proceed at a faster pace.​

​During command battles, the protagonists can transform into awakened Archetypes. Each Archetype has its own special skills, and equipping Archetypes with skills that strike the enemy’s weaknesses allows you to get the advantage in battle.​

​At the same time, each Archetype is unique and has various strengths and weaknesses.​

During command battles, players can make various choices, such as handing over their turn to the next party member, switching between front and back rows, and switching party members. Players are required to assess the battle situation and use a variety of tactics to fight.​

​In addition, the difficulty level of battles in this game is intentionally made to be high, designed to emphasize the tension of deliberating and selecting commands to earn a great sense of accomplishment that comes with victory.​

Dungeon Rife with Strong Enemies

A labyrinth that lures travelers to their death

On your journey to claiming the throne as the protagonist, you will face many perilous dungeons.​

​Dungeons are filled with powerful enemies and numerous obstacles that stand in your way. However, valuable treasures and powerful armaments make it worth the challenge.​

​There are two types of dungeons in this game: “main dungeons,” which players traverse as part of the main storyline and “side dungeons,” which appear in side quests and other challenges.​

Awaken the Archetype, Heroic Images Residing in your Heart, and Fight!

What is an “Archetype”?

The protagonist faces their own fears, and by building a relationship of trust forming bonds with their supportive followers, characters awaken the power of heroic images, called Archetypes.​

By awakening to Archetypes, the protagonists can transform into them during turn-based battles if they have them equipped.​

​Archetypes are diverse, each with different abilities and personalities. There are a variety of archetypes, from the basic Seeker, who is an all-rounder in battle, the Mage, who strikes weaknesses with offensive magic, to the Thief, who can plunder resources. Players will have to decide which Archetypes to awaken and how to configure their members to create a stronger party.​

Party & Archetypes Formation

Party Configuration

The protagonist’s party members are all very unique.

The Archetypes possessed by the party members and the combination of Archetypes will greatly change the strategy in Turn-Based battles.

Archetype Configuration

When a party member awakens a new Archetype, said Archetype will be available to swap with others. By analyzing the dungeon you’re headed into and the enemies that dwell there, equip party members with appropriate Archetypes that fit the situation, allowing you to face even stronger foes.

Bonding with Followers Will Be Your Source of Strength

Form Bonds, Earn Supporters

The protagonist will meet and befriend various people over his journey. As he continues to deepen these bonds, these followers will become his strongest supporters. Interaction with these followers is also an important part of the journey, as the strengthening of these bonds can lead to Archetype awakenings as well as the acquisition of various other abilities.

Followers’ Stories

Interacting with followers will unlock their side stories and will give the player more insight into their backgrounds.

​Each follower has their own unique story and background, and following their stories in addition to the main story is part of this game’s appeal. It’s up to the player to decide which followers to prioritize interacting with. The way the journey is spent will greatly influence party development and the story experience.

Travelling Around the World

The “Gauntlet Runner,” a Leg of the Journey

None can safely travel the dangerous area between large locations, referred to as wastelands, due to the bandits and monsters that roam there.​

A “gauntlet runner” is a large armored vehicle designed to move safely through this wilderness. It is a vehicle with a self-propelled mechanism powered by magic, or a “mobile base”, if you will. The protagonists travel around the country in their gauntlet runner to gain support.

Spending Time in the Gauntlet Runner

While on the road in your gauntlet runner, you can take various actions, as if it were a camper. You can cook, read a book, talk with your friends, or take a nap if there is nothing else to do. Inside the vehicle, the protagonists can use multiple areas such as the war room, kitchen, lounge, and other facilities, and by stepping out onto the deck, they can experience the vastness of the world they are traveling through in their gauntlet runner, making the journey a travel experience in itself.​

The variety of activities and events that occur with gauntlet runners is a unique feature of this game.

Locations During the Journey – The Old Castle Town Martira

Martira, Old Castle Town, is a pastoral town that is a complete shift from the Royal Capital.​

This town is famous for its local cuisine using a specific type of larvae, served to entertain tourists.​

At first glance, the town appears peaceful, but the surrounding desert is home to a monster called the “Giant Sandworm”, instilling fear among the residents, not to mention a certain incident that is also endangering them.​

The protagonists will be confronted with the events taking place in this town.

Events at Places of Stay – Various Facilities in Town

Recruitment Centre and Bounties

In each town the protagonists visit, there is a facility called the “Recruitment Centre,” where requests such as defeating monsters threatening the town are posted. ​

There are chances of obtaining valuable items as well as bounty rewards by completing the requests. However, be warned that these requests will be dangerous, so it will be important to be careful when choosing which to accept.

Tavern and Informant

Each of the towns the protagonists visit has a tavern, a place where the people of the town relax. ​

The protagonists will probably stop by the tavern for a meal during their stay in various areas.​

In these taverns, there are also informants who sell a variety of information. The information available ranges from local specialties to information on the demons that haunt the area.​

Although information can be expensive at times, it is important to make use of the informants to find out enemy traits in preparation of dungeon exploration and use this information to form a more effective party.

Weapon & Armor Shops

In addition to acquiring them in dungeons, equipment for party members can also be obtained at weapon and armor shops in town.​

In addition to buying and selling armor, you can also have unidentifiable loots from the dungeon appraised. It’s a must-stop shop before and after exploring dangerous dungeons.

Inn

You can relax after a tiring trip at inns. It is a good place to check if there is anything left to do in the day’s activities and to think about future travel plans. 

You can also choose to end the day here and welcome the next, if you choose.

Events at Places of Stay – Quests

Complete Quests, Help Those in Need

The protagonists must “conquer the main quest within their designated period of stay” in each region, but side quests will be key in making that happen. Side quests are requests from people you meet on your journey to hunt, explore, investigate, and earn various rewards for completing them. You’ll encounter strong enemies as part of some these quests, while others offer rare equipment. Among the abundant side quests, players are free to choose which ones to take on first.​

To complete the main quest by the deadline, utilizing side quests will be an important option in strengthening the party.

Field Map

Town Map

Opening the map allows you to check the places you have visited previously.​

The map shows the player’s location, and the player can instantly move to their desired spot by selecting a registered location within the town their currently in. This allows for convenient traveling around large cities and their various facilities.

Journey Objective and Storyline

Traveling Around the World

In order to save the cursed prince thought dead, the protagonists decide to partake in the “Royal Tournament”. To become the king, they need to be the most popular in the country, and in order to win the trust of the people of the country over powerful rivals, the protagonist embarks on a journey around the world.​

The time limit to decide for the next king is about six months. Will the protagonists be able to gather the trust of the people in the given time? And what can they accomplish in that period?​

Realistic Daily Life on the Road

In this game, the concept of “dates” exists so that players can enjoy a realistic experience of daily life while traveling. In today’s world, travel often has a fixed itinerary, such as three days and two nights. Similarly, players can enjoy spending time at each place of stay in this game as if it were a modern person’s travel experience.​

During the journey, the protagonists will visit a variety of places, including bustling, developed cities like the Royal Capital, pastoral towns, and waterfront cities. And at each place of stay, various encounters and incidents await: the people who live there, unique facilities, local specialties, and sometimes monsters that threaten the locals.​

What to do, when to do it, and where to go within a limited period—the choice is entirely up to the player. The “realistic sensation” of travel unique to this game can be enjoyed to the fullest.

Locations During the Journey – Royal Capital Grand Trad

The capital of the Kingdom of Euchronia, which is where this game takes place.​

A city where many people come and go and where various Tribes live. The well-maintained streets and bustling markets give an impression of splendor.​

On the other hand, there is an execution site in the backstreets of the town, and people with nowhere to go cower by the side of the road.​

In the world of this game, the gap between rich and poor and discrimination are widespread. Even here in the Royal Capital, various problems have arisen, and it seems that more than just a few people are living with anxiety.

Metaphor: ReFantazio will be released worldwide on October 11, 2024 for the Xbox Series X|S, Windows PC, PS4, PS5, and Steam.