
Following the announcement of the main characters, Perfect World Games have revealed new companions who will be featured in the mobile game Persona 5: The Phantom X.
Known as TAs, these are notable people who are known to the public, and who fight alongside the party with the new power of “Persona II.”
The new characters and their respective personas are:
- Seiji Shiratori (code name: Seiji) with Leucothea (sea goddess)
- Kotone Montagne (code name: Mont) with Terpsichore (goddess of dance and chorus)
- Yukimi Fujikawa (code name: Yuki) with Styx (personification of hatred and goddess of oaths)
TAs
Persona IIs
The announcement comes alongside the end of the applications for the closed beta test that will take place on March 29th. Players qualified for the test will receive a message on March 28th. The closed beta test will last from March 29 to March 31, and will be available only for Android platforms (while the game will officially be released for iOS in the future).
Producer Comment
The game’s producer from Perfect World Games has written a statement about his experience on the project.
Dear players,
Hello everyone! I’m the producer of this game, Old V, and a big fan of Atlus. I’m glad to be able to present myself and introduce you to the “Persona 5: The Phantom X” (hereinafter referred to as P5X), a new mobile game based on the Persona 5 IP.
At the beginning of the project, when I learned that I was going to make a game based on the P5 IP, I was full of excitement, expectation and pressure. I myself am a big fan of the original P5 series, so I knew its significance and value. With it being considered a masterpiece to everyone, it would be a huge challenge to make a worthy spin-off.
Fortunately, Atlus and Sega gave our team great support and help, and the original P5’s development team not only supervised our output so it could mee the “P5 standard,” but they also deeply participated in the creation of characters, story and music. P5X has a new plot and setting, and you will see various familiar environments and characters. I believe that the appearance of these old elements with the new, hand in hand, will allow everyone to fully feel our passion and respect for this IP.
Additionally, P5X was created with the hope of bringing in more players to experience P5’s charm through the mobile platform. Whether on a bus, the subway or at home on the couch, you can dive into the other world anytime, anywhere, and embark on a journey of “reforming.”
I would like to thank Atlus and Sega for their trust, support and assistance during the development process. The in-depth communication and discussion allowed us to make full use of our respective strengths to create this game together. I would also like to thank our team for their hard work over the past few years, and in the end I hope we can deliver a satisfying game to our players.
The first reveal and “sneak test” are just the beginning, and there are still many designs and details to polish and optimize. We sincerely welcome all valuable feedback and comments from everyone so that we can keep improving and optimizing. Your support and encouragement is our motivation to continue, thank you!