Project Re Fantasy Development Blog Part 3 About Studio Zero Entrance
The official website for Atlus’ new RPG project Project Re Fantasy: A Fool’s Journey Begins has been updated with the third part of the ongoing development blog for the upcoming title.
The second part consisted of planner Kenichi Goto talking about staff Dungeons & Dragons group study sessions.
Part 3 features the scenario writer Yuichiro Tanaka talking about the layout of the newly formed Studio Zero’s entrance, which he belongs to.
- Yuichiro Tanaka has been a scenario planner focused on the Persona series until now. He was involved with Persona 3, Persona 4, Persona 5, and Catherine.
- The above shows the studio logo installed at the entrance of the place. It’s 1cm thick, made entirely of crystal glass. The door visible to the right is labelled “STAFF ONLY.”
- There are not any figures or goods decorating the place since they haven’t had any time since the studio’s launch.
- Further to the right of the entrance is a door labelled “Atlus Sound Team.” The booths for each staff member of the sound team are lined up next to the Studio Zero floor. Meguro’s is the front door. It’s also Atsushi Kitajoh, Ryota Kozuka, Toshiki Konishi and Kenichi Tsuchiya’s workplace. The sound booths are customized with sound insulated doors.
- At Atlus, they will actively seek out the impressions of their work among other staff members, even close to the last few months until the work is completed at the final stage of development. Staff members at other departments and those who have fewer years with the company will sometimes give opinions from a more objective user perspective, so those people are interviewed sometimes. Sometimes the opinions are negative, which is worrying, but the impressions lead to action that improve the work in the end. “In order for a game’s quality to be improved properly, it is absolutely essential to respect everyone’s sincere opinions.”
- As with most others, Tanaka is working on a “world of fantasy” for their fantasy RPG from zero, having only made games with modern settings until now. Therefore, it’s more important than ever that the staff share their wisdom between each other. Studio Zero still has a small number of people, so the future of the development will have partners they haven’t even encountered yet.