Shin Megami Tensei V: Vengeance Developer Interview Excerpts

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Famitsu has published an excerpt of an interview with Shin Megami Tensei V: Vengeance development staff, involving director Shigeo Komori and character designer Masayuki Doi. The full interview will be published in Weekly Famitsu #1839, to be released next week on February 29, 2024.

First of all, please tell us about the process involved with planning Shin Megami Tensei V: Vengeance.

Komori: It seems players enjoyed the previous work, Shin Megami Tensei V, more than we had expected. We received a lot of positive feedback from both within Japan and from international audiences. As players delved deeper into the game, we started to receive feedback that there was room for improvement, and we took a look at those issues.

Doi: For example, we received praise for the quality of models for the demons that were bought into 3D for the first time for the first time since the mainline title Nocturne, but we also had comments stating that there should have been more demons.

The total number has certainly increased. Furthermore, it seems that this work also includes an “expansion” that goes further than just improvements.

Komori: In the previous title, there were many details and background behind the story, but many of these were not touched on in the actual narrative. This was simply because there was no compelling reason to delve deeply into those aspects for depicting the story of the previous game. However, when this project began I started thinking about how to bring these elements into focus. A story about another possibility which could have occurred… This is the idea behind the “Canon of Vengeance” arc.

It seems that players are prompted to choose a route at the beginning of the story, but which should they choose first? 

Komori: If you haven’t played the  previous game’s story, the “Canon of Creation,” it’s perfectly fine to start with the “Canon of Vengeance.” Both stories share the same beginning, but over time various changes will occur in events, conversations and with battles taking place in different locations. Even if you clear one route and then start the other, you will start to feel like the two stories are becoming more and more out of sync, despite following the same world and timeline.

What is the reason for choosing “vengeance” as the theme, as indicated in the title? 

Komori: In the previous work, the “Canon of Creation,” the story revolves around creating a world, and in the background to that, there is the “Snake God” and the “Ox God.” The story of the previous work was, in some aspects, told from the perspective of the Ox God. When you dig deeper into the Snake God, you find legends where it is subjugated by the Ox God and its followers. Some of these relationships were hinted at in the nuances of the dialogue and designs of the demons, but this was not a main focus of the story. So for Vengeance, we wanted to structure a story from the Snake God’s perspective, a tale of revenge by the oppressed. Our planners, including Doi and the development team then suggested which demons would be appropriate for this approach.

Shim Megami Tensei 5 - Collection - 1080p

Leading this is the four female demons known as the Qadištu, right? This might be an unfamiliar name to many readers, but please tell us how you interpret it in this work.

[Answer omitted. The full interview will feature comments from Doi on demons and the new characters, and comments from Komori on system additions and other new elements.]

Are these system improvements reflected in both main scenarios? 

Komori: Yes, the scenario of the “Canon of Creation” arc has not been changed, however systems have been updated to be similar to the “Canon of Vengeance” arc.

That’s reassuring for those who are playing “V” for the first time. Finally, could you please give a message to players who are looking forward to the game?

Doi: Fans have been waiting for a long time since the release of the previous work, however we are finally ready to deliver this new title. We have prepared a dark and bitter story that emphasizes the essence of Shin Megami Tensei along with its captivating demons. We would be delighted if you could support us in anticipation until the day when you can experience a new Nahobino journey yourself.

Komori: By including new systems which we have not yet been revealed, we have once again placed an emphasis on the existence of demons, and created a game where you can raise and interact with them. I think the finished product is something that I can confidently recommend to fans, so please look forward to it.

Shin Megami Tensei V: Vengeance will be released on Nintendo Switch, PS4/PS5, Steam, Xbox and Windows PC on June 21, 2024 worldwide.

Famitsu