Super Smash Bros. Series Creator Discusses Persona 5’s UI

Weekly Famitsu magazine issue #1453, released on October 6, 2016, included a developer column from Super Smash Bros. creator Masahiro Sakurai where he discusses Persona 5‘s user interface.

The full column, where Sakurai has a lot of praise to give Persona 5‘s UI, has been translated by Source Gaming, with excerpts below:

In Persona 5, the character illustrations are great! The game’s systems are great! The music is great! The monster designs are great! The environment is great! The story and dialogue are great! Lots of things are great! It’s a very strong game, so I’m sure many people are enjoying it. But personally, it takes an awful lot of time to play… For a working adult, the toughest part of any game is actually finding the time to play it.

Persona 5 is full of strong points, but the one that I feel stands out far above the rest is the “GUI,” which stands for “Graphical User Interface.” A thorough explanation might get rather difficult to understand, but in short, it’s stuff pertaining to the menus. In a broader sense, it also includes things like subtitles, the in-game time and HP displays, and other information arranged on the screen. “GUI” is usually shortened to just “UI” in the industry, so that’s what I’ll use below.

The full translation for the column can be found at Source Gaming.

Ultimately, Sakurai has the following to say about the game’s GUI:

If there was a game UI contest held tomorrow, Persona 5 would probably win by a mile. It’s magnificent.

A lengthy interview with Persona 5‘s graphical user interface art director—Masayoshi Sutou—where he discussed his design process and his goals, was previously translated and posted here.

Source Gaming

  • Papa’s right.

  • friendly neighborhood_dude

    The UI is cool that’s for sure.

  • Angel Atondo

    As a graphic designer, the series is great but in this case (persona 5) the UI its overloaded with unnecesary shapes, the font style and placement its not (in my opinion) the best suited for the game art direction, a UI its mean to be the most intuitive part of an app, software or game, etc, intuitive, easy to understand and read. In my opinion the chosen style for this its not good… But again thats just me, and besides of that i got the feeling the game will be really good.

    • Oseas

      I always see complaints about the font and placement, but I wonder if those complaints would still be voiced if it turned out Atlus Japan made or contributed to those decisions. It would make sense if they had a say about how their game would look even to the international audience, and yet it’s as if people want to believe that it’s all the fault of the Western devs for every little thing that’s off.

      • Angel Atondo

        Hey here Oseas
        well, it really depends on how atlus perceive the complaints from the reviews, also of course it was a decision from the devs, specially the art department taking note from the kind of audience they are targeting, if you have been following the shin megami tenseni franchise you can see that the persona branch its aimed to a more mainstream audience, focusing on mainstream tendencies like music, art, hobbies, clothes etc… and right now hiphop or rap its a major influence in our society specially in japan, im pretty sure they took the idea of that hiphop “cool looking graphity” like theme for the UI, in the end its all marketing to attract more audience ^^

      • Funtime Happysnacks

        I don’t know what the hell you are talking about here. Even a passively informed Atlus fan should be well-aware that Atlus USA only translates things. They said firmly that Nintendo were to blame for #FE.

  • Vallen

    Coolest looking UI I’ve seen in my life, that’s for sure

  • Funtime Happysnacks

    Melee’s UI was good. Brawl and Smash4 UI were HORRIBLE. How can anyone take this opinion seriously when the guy loves making all his game menus look like Fischer Price baby toys?

    P5’s overly-flashy UI only looks cool in footage and screenshots… in-game it’s just going to pull your focus all over and make you forget where shit is, a lot like Smash4